The Outer Worlds - 100% Walkthrough Part 23: MSI & Iconoclast Radicals

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The Outer Worlds - 100% Walkthrough Part 23: MSI & Iconoclast Radicals

700 views | 31 Oct. 2019
700 views | 31 Oct. 2019

Don't Bite The Sun

Space-Crime Continuum

Weapons From the Void (Abandoned Lab)

Canid's Cradle (Truce Negotiations - Zora and Sanjar become Friends/Allies)

In this walkthrough i will guide you through everything

All Story/Side Quests and in which order to do them

About the Game

The Outer Worlds takes us to the retrofuturistic universe, more precisely, to the destructible Halcyon colony, which is the furthest point on earth.

The Outer Worlds is an action RPG game developed by Obsidian Entertainment studio. It's a team whose portfolio includes such productions as Star Wars: Knights of the Old Republic II - The Sith Lords, Fallout: New Vegas or the Pillars of Eternity series. The game was released by Private Division - under this brand Take-Two Interactive helps independent developers. It is worth noting that the title was supervised by Leonard Boyarsky and Tim Cain, the developers to whom we owe the creation of the first installment of the Fallout series.

Plot

The Outer Worlds takes place in a retro-futuristic universe. We play the role of a spacecraft crewman awakened from hibernation, who was sent to Halcyon, the Earth's colony located on the outskirts of the galaxy. As it soon turns out, the days of the institution may be counted - the protagonist encounters a trace of a conspiracy directed against it. How the fate of the colony will unfold and what role the hero will play in it depends on the player's actions and decisions, as well as his relations with characters and factions functioning in the game world.

Mechanics

In The Outer Worlds the action is shown FPP view. The main premise of the game are role-playing tasks and side missions, which the hero can perform alone or with companions controlled by artificial intelligence. These characters can join us in the course of the adventure, and they are equipped not only with their own stories and motivations (separate quests are associated with them), but also with individual skills. In order to get to know each of them better, it is worth to look on board the ship from time to time, where we can meet other crew members.

By traveling through various locations, where you can find both picturesque landscapes and interiors of buildings or space stations, we face various opponents - from hostile people, through combat robots, to monsters that are the fruit of a failed terraformation process. In real-time battles, you use arsenal and weaponry with a skillful juggling of the heroes abilities.

As the protagonist progresses, he or she gains experience and advances to the next level, gradually expanding the range of skills (which can be useful both on the battlefield and during conversations with the NPCs). Against the background of other representatives of the species, The Outer Worlds distinguishes the system of so-called flaws - the game follows our actions, trying to find an activity in which we are not particularly good. Then it offers us a related debuff; if we accept it, we will get an extra perk in return.

Technical aspects

Thanks to the original, retrofuturistic stylistics, the visual side of The Outer Worlds make it pretty neat. Carefully designed locations draw attention, as well as detailed models of characters, enemies and armament. The struggle takes place with the accompaniment of atmospheric soundtrack.

Title: The Outer Worlds

Genre: RPG

Developer: Obsidian Entertainment

Publisher: Private Division

Release Date: 25 Oct, 2019

#TheOuterWorlds #Walkthrough #Guide

Nosgard

On the one hand if Lilya really is just paranoid and absolutely no one is following you, there is no outcome to her quest line where someone is out to get her, and the game ends with her getting everything she wants, and still being ridiculously paranoid that would amuse me to no end. On the other hand, if someone IS really out to get her, and she's warrented in her behaviour it would be a gerat "I told you so!" moment for her to rub in your face...which would also amuse me to no end. I don't know which to hope for... hmm

Berrlett&TheGameplay

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